Archive for June, 2009
I Do All My Own Stunts
Things I’ve Learned in 10+ Years of Web Development
I’ve been developing websites since 1998; I was there during the days of full-blown table-based layouts and have made the transition successfully — if I may toot my own horn — to CSS-based layouts. During a training session last week, I was reminiscing about table-based layouts and spacer GIFs. A co-worker chimed in — “Spacer GIF? What is that?!” As I wistfully explained it to him, I started thinking about all the things I have learned in my 10+ years in Web Development.
Read full article »Web Content 2009 – Reports from Chicago
Cloud Computing, the Future of Print, Web 2.0, Personalization, Chicago Sushi?
We’re fresh back from Web Content 2009 (Twitter: #wc09) in Chicago, Illinois. Foraker presented at this conference and was also a sponsor.
Here are a few highlights…
Read full article »Through the Intern’s Eyes
What is probably a strange perspective on a web design studio
Hello! For those of you who follow this blog, you may not recognize me. My name is Erica Decker, and I’m the new summer intern at Foraker Design. I’ve now been here for about three weeks, so I thought it might be useful to give my perspective on the company, my job, the city of Boulder, and web design in general.
Read full article »Why Rails?
Effective teams make customers happy
Using Rails as a common language for our team means we can spend more time wrestling with our customers’ business problems, and less time wrestling with the technology itself.
Read full article »The Three Be’s and The Path to Inspiration
tips on how to be inspired in the field of web design
Lack of inspiration can be one of the most frustrating parts of being a web designer. If you have felt the depressing and deflating feeling of “designer’s block”, including a lack of true inspiration, don’t worry–you’re not alone. Every designer suffers through this from time to time, its just part of the process. Remember that true design inspiration never comes in the first few minutes or even hours of a project, but is brought forth through many “horrible” concepts, sketches and ideas. This process is what defines the actual inspiration. It’s working through those first irritating and frustrating attempts that helps you better understand what doesn’t work.
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